Our mission is to transform learning into the most addictive video game as possible and build an all-in-one student companion integrating tools already in use
We make learning addicting by selling game sets ($50) to teachers for grades 6-12 and app subscriptions to parents and college students ($10/3 months). Targeting HBCUs and black students and expanding to K-12. Our products include YsUp Classroom Game (grades 6-12), YsUp Campus App, and a comprehensive digital ecosystem. Structure: CEO Najee K. Jeremiah leads with CTO Chris R. Smith, delivering a first-mover advantage in educational gamification.