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WizzyBoard™ is a proprietary Conductive Object Recognition Engine (CORE) that enables physical toys to be used on iPads for gaming.

  • Stage Product In Development
  • Industry Media and Entertainment
  • Location Australia
  • Currency AUD
  • Founded February 2011
  • Employees 2
  • Website

Company Summary

The team at WizzyBoard™ is building an exciting method of gaming and edutainment where toys and merchandising are fully integrated with online games for Tablets such as iPads. Using its proprietary CORE platform, the company sells its own designed toys and is establishing a licensing division for taking the platform to other non-competitive toy, merchandising and gaming companies.


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    Leigh Angus

    Experienced strategic marketing and business development professional within the ICT sector, domestic and international. Experience includes 15 years of identifying and developing new business and opening up new markets and revenue streams and 4 years of commercialising technologies within a research environment. Degrees in Technology Management, Education, Social Sciences and Business from various Australian universities.

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    Nimrod Klayman

    Nimrod Klayman has 5 years experience working for a leading provider of interactive in-store marketing, merchandising and point-of-sale products within Australia running complex retail projects and has invaluable understanding for some of the largest accounts inc. Dick Smith, Target Australia, Australia Post, and K-mart. Nimrod also has 4 years with the world’s second largest consumer plastic and toy manufacturer. Nimrod has degrees in Business.


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    Yoav Mark Lewis Chartered Accountants