The Active Generation (TAG)
TAG is using activity tracking & class-based game dynamics to re-envision the U.S. Physical Education Program.
Using existing tracking technologies and unique sports skill-development tools, TAG increases student awareness of their own activity and helps them set & achieve sports goals throughout the year. Based on interest and ability, students are paired into teams, work together to earn points, and level up along a sports track. Students earn points by participating in practice sessions & sports events, viewing TAG content, and completing workouts.