Segments:
1-college students
2-students clubs
3-outside college courses teachers
4-advertisers (events tickets,bookstores,courses..etc)
Channels:
-Mobile app
-Desktop app
Value/products:
1-platform covers the need for student clubs to upload and categories content
2-very cheap courses for students
3-fixes the high rent and limited time and place for outside courses teachers
4-gamification; encourage students and students clubs to help each other