We offer brands the tools to meaningfully engage tweens and teens (one of the most powerful market) in a safe space and better understand their thought trends.
We know that kids crave the opportunity to learn, but on their own terms. Our first project, currently in development, Our-campus, is a curiosity-driven social app for young people (7-15), uses gameplay, merging competition with cooperation, to increase knowledge. It is a safe space where kids feel empowered. Our-campus is a unique beautiful and addictive 3D space. The goal of the game: Ask the best question. Ever.