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Spyra is a mobile gaming studio that develops social strategy games on iOS and Android for the adult male mid-core market.

  • Stage Full Product Ready
  • Industry Gaming
  • Location San Francisco, CA, USA
  • Currency USD
  • Founded July 2011
  • Employees 12
  • Website

Company Summary

Spyra is creating a suite of games that are creatively designed and analytically crafted for the adult male midcore audience. The Spyra management team consists of industry veterans ranging from EA, Zynga, Playdom, & Playfirst.

Spyra is serving up content to the under-served market of male gamers looking for a meaningful games to play with their friends. Our games are platform agnostic and accessible from any iOS or Android smartphone or tabl


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    Roxanne Gibert

    Roxanne’s startup experience was gained while working in top social, casual & mmo gaming companies: Zynga, Playdom, Playfirst and Outspark. She has produced games on destination sites, facebook, myspace, yahoo, iphone, and android. Notable products she has worked on have included Mafia Wars iPhone, Sorority Life, Mobsters 2, and Diner Dash for Facebook. In her spare time she consults Bay Area companies on analytics and product strategy.

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    Raed Shomali

    Raed earned his Bachelors degree in Computer Information Systems from the University of Jordan and his Masters degree in Software Engineering from the University of Southern California.

    He built an iPhone application, "Radio", that reached a peak of #6 on the Top Paid List in the App Store and has been downloaded over 3.5 million times.

    Raed took charge of Playdom's flagship games as the RPG studio Tech lead building & maintaining features

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    Mitali Pattnaik
    Strategic Advisor

    Mitali advises Spyra on key strategic initiatives. She was the former head of marketing at EA for the Sims online, General Manager of Playfirst's social games business unit, and is an experienced product lead from Microsoft, Google, and Twitter.

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    Japheth Dillman
    Board Member

    Japheth's roots in the gaming industry and community are evidenced through his involvement as the Founder of the San Francisco Game's Development workshop, and Yetizen - a Bay Area accelerator focused on gaming startups.

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    David Robinson
    Head of Product

    David entered the games industry in 2006, with the goal of using contemporary methods of psychological and statistical analysis (namely metrics) to craft more personalized experiences for players. Since then, he has worked on social, mobile and web-based games across business, creative, technical and analytical roles, and continues to evangelize data driven development. In 2011, during the first round of the YetiZen accelerator, David worked to f


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    Glen R. Van Ligten

Previous Investors

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    Angelo Investments