We have placed a gaming platform on top of the music world to drive fans to artists to increase sales of their music, merchandise & tickets.
Artists are struggling to make a living from their music. We provide artists with the necessary services, tools & exposure components. By using aspects of social gaming for our artists, business partners & advertisers, we are able to influence the consumer's behavior and then reward them with virtual or real world prizes when they take the desired actions that we want.:$22+ Billion Target Market: Artists, Indie Labels, & Fans between ages 13-29.