Shenandoah Studio LLC
We build proven, licensed games for iOS. Our titles cost little to build, scale well, and sell for a premium to an accessible, hobby niche.
- Stage $500K in TTM Revenue
- Industry Gaming
- Location Philadelphia, PA, USA
- Currency USD
- Founded April 2011
- Employees 8
- Website shenandoah-studio.com
Company Summary
Shenandoah serves an accessible niche: hobby gamers. Our first title won extraordinary reviews and recaptured half its costs in two months. Sales continue, and will increase with distribution and monetization. Sequels cost half or less to build. We have demonstrated ability to build great products and to reach our niche cost effectively. Shenandoah will generate attractive, reliable cash-flow serving the serious, hobby gamers we know.
Team
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Eric Lee SmithCEO
A serial entrepreneur and winner of two “Best of the Year” game design awards, Eric has served as founder, executive, or art director of software firms for the past 20 years. He raised upwards of $20 million in angel and venture funding to found GivingCapital, the first "donor-advised fund" to be widely distributed on Wall Street. Smith graduated from Pratt Institute in New York with a BFA in fine art.
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Nicholas R. KarpCOO
Nick designed award-winning commercial board games, then developed simulations for the US military as a consultant for Booz, Allen & Hamilton. He then managed software development at a financial services startup, co-founded a technology startup, and served as the lead analyst developing the first products for a successful venture backed internet startup. Nick earned his undergraduate at Princeton University, and an MBA in Professional Accounting
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David DunhamDevelopment Manager
David is a lead software developer, game designer, and iOS expert, with 30 years experience. After college he designed “Acta,” an outliner for the first Mac (available today as “Opal”). David worked as Development Manager at GameHouse and also independently published a five-star application, “King of Dragon Pass” on iOS, Mac, and Windows. He graduated Union College with a degree in computer science.
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Patrick WardArt Director
Pat began his career in animation and game graphic production at Acclaim Studios, moving on to Particle Systems, Ark Vfx, and then independent work, including 3-D modeling, texture mapping, FX sprites, particle and explosion design, character creation, etc. He has worked with and managed talent from around the world. Pat graduated with honors from Liverpool University, studying both art and computer science.
Advisors
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Stephen Goodman, Morgan, Lewis & Bockius LLPLawyerUnconfirmedFesnak & Associates LLPAccountantUnconfirmed
Previous Investors
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James SatloffUnconfirmedJoseph StudholmeUnconfirmedNathaniel PolishUnconfirmed
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