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Real Life Plus

We employ social game mechanics to make everyday pursuits, like online shopping, more accessible and fun.

  • Stage Concept Only
  • Industry Gaming
  • Location San Mateo, CA, USA
  • Currency USD
  • Website

Company Summary

The Real Life Plus team is driven by a passion for social media and consists of social enthusiasts and traditional game/mobile developers that are looking to create the next generation of casual games and social experiences. Core Members of the RL+ Team each have more than 10 years of experience and have worked on popular games such as The Sims 2, vMTV, Pixar’s Cars for PSP, Everquest, Psychonauts, SpongeBob Squarepants and Madden NFL.


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    Terry Redfield

    Terry has always had a love affair with social media and video games. She started at age 15 helping to test and create content for text based online communities to keep in touch with friends all over the world until the birth of graphical virtual worlds called Massively Multiplayer Online Games or MMOs. After completing her Bachelor's Degree in Design at San Jose State, she started her career in games at 3DO in 1996 and has designed and created

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    Shiraz Akmal

    Previously, Shiraz spent 9 years at mega publisher THQ as Vice-President of Operations-Product Development, established THQ China, founded the XDG division and was founding member of THQ's Heavy Iron Studios (acquired in August 99).
    Shiraz's career highlights span 21 years including directing a string of multi million selling video game titles including Disney/Pixar’s The Incredibles, Nickelodeon’s SpongeBob SquarePants, and Scooby-Doo! He was a

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    Sarah L.H Smith

    Sarah L.H. Smith began her career at a pre-IPO Electronic Arts in customer support QA. A consummate business director, she has held a key role in project management, operations and business management for the last 25 years at companies ranging from small start-up developers to large publishers, most recently THQ. In those roles, she oversaw software buying and site licensing for enterprise scale organizations, managed site build out and tear dow

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    Ken Proudfoot
    Art Direction

    Ken worked in the Video Game Development industry for over 14 years and have shipped 17+ titles from N64 to iOS. He has years of Art management experience, as well as experience in designing, implementing, and maintaining art processes and pipelines for multiple platforms. As an MFA Film graduate in Experimental Animation he has a deep background and understanding of animation, motion analysis, and motion graphics.
    Besides years of console gam