Lunar Experiences

Everyone Can Be On The Moon!

  • Stage Product In Development
  • Industry Gaming
  • Location Dublin, Ireland
  • Currency USD
  • Founded November 2016
  • Employees 9
  • Incorporation Type C-corp
  • Website lunarexperiences.com

Company Summary

Lunar Experiences produces unique, off world, experiences that consumers, companies, and universities for virtual reality (VR) gaming, simulation, and education. Starting with the Lunar Destiny VR Moonbase and racing game, we provide futuristic VR experiences directly from space. With staff located in Ireland and U.S. and with expertise in game development and VR, we draw on content and technology partners to use visual data to maximum effect.

Team

  • Mr. McCandless conceived of Lunar Destiny from his experience in the aerospace industry as an engineer and educator. He is also a senior project manager in software development and has consulted with many Fortune 100 companies to implement best practices. He is bringing his management expertise and experience to Lunar Destiny game planning. He is in charge of design and content and overall management of the game development process.

  • Lead Developer

    Experienced developer and artist teaching game design at George Mason University. Wren has over 12 years of experience as an artist and producer in the video game industry for such organizations as Spectrum Holobyte-Microprose-Hasbro Interactive, Electronic Arts/Maxis, and Namco-Bandai Games America. His portfolio of published game titles includes Falcon 4.0, The Sims product line, and Warhammer: Mark of Chaos RTS.

  • Art & Social Media Lead

    Ms. McGinley is an experienced social media manager through her work at Innovate Our World and McGinley Clan Association. She implemented Hootsuite to help automate delivery of social content and is creating a strategy for increasing audience and interaction. She is also acting as the Lunar Destiny art manager. She has degrees in art and literature from universities in New York and Maryland and has worked with intern game artists (2-D and 3-D).

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