Building Conversation

Augmented reality view of 3D architectural designs perfectly registered on site with complete mobility and freedom to also toggle options and lighting.

  • Stage Prototype Ready
  • Industry Software
  • Location Boston, MA, US
  • Currency USD
  • Founded October 2014
  • Employees 5
  • Incorporation Type C-corp
  • Website buildingconversation.com

Company Summary

Our on-site augmented reality visualization software solves a major problem of communication for architects and developers. 2D plans, renderings and animations, even virtual walkthroughs are all static and expensive. Our customizable SaaS model uses existing architectural design data to aid in both creative iteration and sales & marketing. Our extensive Beta testing program has provided comprehensive business model and UI validation.

Team

  • Founder & CEO

    Terrence Masson brings 25 years of international interactive media development experiences to lead the creative, technical and business development of our company. ACM Distinguished Lecturer, member of the Producers Guild of America, the Visual Effects Society and author of 'CG101: A Computer Graphics Industry Reference'. He also worked for George Lucas on Star Wars and single-handedly developed the original CG animation for SouthPark.

  • Co-Founder

    George Thrush is Director of the School of Architecture at Northeastern University in Boston, MA. He is among the primary authors of a comprehensive regional transportation and development proposal for the Boston metropolitan area called The New Urban Ring. In 2005, his work was celebrated with his entry into the American Institute of Architects College of Fellows.

  • Chief Pipeline Officer

    Bill is currently designing and coding our next generation pipeline and rendering technology. An expert in mathematics and physics of computer graphics, during his 20 years at Pixar Animation Studios he was Supervising Technical Director of four Oscar-nominated short films, and originator of Pixar’s OpenSubdiv effort. He is the author of the much anticipated upcoming book: Pipeline / Design Patterns for CG Production.

  • Interactive Technology

    Mark Sivak is a two-time Mass Challenge alumni (2012 and 2015) and has spent several years working with pre-seed companies in the areas of 3D Printing and Digital Graphics. He has a PhD from Northeastern University in Interdisciplinary Engineering and serves on the faculty jointly between the College of Engineering and the College of Arts, Media and Design.

  • Lead Technical Director

    Curvin Huber holds a MFA in illustration, a MS in interactive technology, and a BA in sculpture and specializes in rendering, lighting, and shading. Curvin has been active as a design consultant and researcher working on simulation projects for: the Center for Disease Control, the Department of Defense, and the National Security Agency as well as visualization projects for marketing agencies and manufacturing companies.

Advisors

Previous Investors

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