Anomaly Labs
Anomaly Labs is inventing the next generation of social games, utilizing advanced psychological principles to drive impressive revenues.
- Stage Full Product Ready
- Industry Internet / Web Services
- Location Tacoma, WA, USA
- Currency USD
- Founded June 2011
- Employees 6
- Website anomalylabs.com
Company Summary
Our next-generation social games will strongly engage and create irresistable purchase value for players. Thanks to innovative design and proprietary technology, our games are unique in offering strongly social, collaborative multi-player gameplay - yet are also accessible to a wide variety of players. Our celebrity investors believe in us so strongly that they're writing an episode of their hit TV show about our first game, Techpocalypse.
Team
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Joshua OlsonPresident
Joshua Olson is a game industry veteran with extensive experience in game design, engineering, production, and management. After studying Computer Science at the University of Oregon, he made a career of creating games for Disney, Microsoft, Gazillion, and other game studios. Joshua is also a successful entrepreneur, having started and operated a successful commercial multiplayer adventure game for 4 years.
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Devin LowDesign Director
Devin Low earned his bachelor's and master's degrees from Harvard University and worked at Wizards of the Coast as Head Developer of the worldwide hit Magic: the Gathering. During his five years at Wizards, Low co-designed fifteen major Magic: the Gathering releases. Low’s other credits include Senior Designer for Marvel Super Hero Squad Online. He won 2006 and 2009 Origins Awards for excellence in game design.
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Kevin FrancisTechnical Director
Kevin Francis is a software wizard who has architected game engine technology for some of the biggest names in the game industry, including Microsoft, Sierra Online, and Monolith. He has built graphics, audio, physics, networking, I/O and other technologies for PC, Xbox 360, Playstation 3, and iOS platforms. Francis' many game credits include No One Lives Forever, F.E.A.R., Condemned, Tron 2.0, Forza Motorsport 2, and Super Hero Squad Online.
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Jeff SelbigArt Director
Jeff Selbig has created art in the game industry for over 12 years. He served as Art Lead for the popular Xbox 360 title "Carcassonne" while at Sierra Online, and broke new ground with console-quality special effects in Marvel's Super Hero Squad Online for Gazillion Entertainment. His work has touched all areas of game art production including Art Direction, Special Effects, UI, Modelling, Animation, Concept Art, Environments and Outsourcing.
Advisors
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Christopher James, Esq.LawyerUnconfirmedLisa WanlessAccountantUnconfirmed
Previous Investors
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Danny DeVito, Rob McElhenney, Kaitlin Olson, Glenn Howerton, Charlie DayUnconfirmed
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