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Big Bite Games

Soccorama: Manage, Play, Win! - A browser-based 3D synchronous multiplayer football game for Facebook

  • Stage Prototype Ready
  • Industry Gaming
  • Location 2100 Copenhagen, Capital Region of Denmark, Denmark
  • Currency USD
  • Founded June 2011
  • Employees 7
  • Website

Company Summary

Big Bite Games was founded to achieve 2 things: Create awesome games and change the way social games are percieved. We aim to bring truly social experiences to the players, by allowing them to interact in real-time. We’re currently working on our first project Soccorama; a 3D fast-paced arcade action football game and aim to be the leading social games company, that deliver high quality mid- to hardcore 3D multiplayer games on multiple platforms.


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    Sebastian Warnez

    6 years of experience with everything from AAA games for PC and console, to browser-based MMOs and games for STBs. Worked my way up from being a tester, to a programmer to manager. Tech-savvy and programmer at heart, I have grown into the role as a full-time CEO.

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    Dennis Hansen
    Creative Director

    16 years experience making games, as a creative gfx artist. Has worked for companies such as Funcom and IO Interactive (one of the first employees before they made it big with Hitman). Soccorama (then World of Football) is Dennis' brainchild, that has gone through several iterations since the late 90s, until we founded Big Bite Games.

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    Hans-Henrik Jensen

    5 years of experience making games as a programmer. Worked with both other founders making STB apps and games, before starting Big Bite Games. Hans-Henrik is the glue that keeps our bits and bytes together.


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    Kim G Hansen
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    Henrik Thomsen

Previous Investors

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    Founders: Initial funding
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    CAT Science - Seed funding and bridge